\section{Scope}
	The language we are going to develope needs to have a scope. The scope in this case meaning the limitation to which type of games are going to be supported and which types of games we are going to omit. 
	
	Our main focus is on board games, where the board is a square, with square cells. There are a number of reasons for this. Mainly we can simplify the representation of the board. If we were to describe complex boards we would be forced to implement them in a graph. But if we go with squares we can simply represent them as an array. Another issue is how the users of the language are going to code the board. With squares this i not an issue, but with complex boards, it would be easiest to have some kind of editor.
	
	For the purpose of this project, all other then square boards are out of scope, due to their complexity.
